This section outlines two projects: a simple mechanism assembly and animation followed by a headphone modeled using surface modeling techniques. Both are models I have used to continue practicing with Solidworks post graduating from RPI
Below outlines the design process I used to create this headphone using surface modeling techniques
First I created a fully defined spline sketch to achieve the appropriate shape for a surface revolve
After the surface revolve, I created a line intersecting with the headphone to make a surface trim
Next, I created the neck of the headphone by using a surface revolve
Using a boundary surface, I connected the neck to the head using a smooth, tanget surface
After offsetting the top surface, I trimmed away the top surface and trimmed about .05" of the circumference of the offset surface to allow for a better boundary blend
Using another boundary surface, I joined the head with the new offset surface using a curvature to face blend to ensure a constance surface. I then knitted the surfaces together before proceeding
Now that the form is complete, I thickened the surfaces
Using the offset trimmededge as the boundary, I used a fill pattern to create the appropriate holes in the head of the headphone.
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