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    • Home
    • BU Projects
      • Rotary Vane Pump
      • Lab On a Chip
    • RPI Projects
      • Injury Communication App
      • WedgeHook (TM)
      • Saltwater Greenhouse
      • Solidworks Practice
      • NX CAD
      • Volunteer Work
  • Home
  • BU Projects
    • Rotary Vane Pump
    • Lab On a Chip
  • RPI Projects
    • Injury Communication App
    • WedgeHook (TM)
    • Saltwater Greenhouse
    • Solidworks Practice
    • NX CAD
    • Volunteer Work

Solidworks Practice

This section outlines two projects: a simple mechanism assembly and animation followed by a headphone modeled using surface modeling techniques. Both are models I have used to continue practicing with Solidworks post graduating from RPI

Mechanism Assembly and Animation

Assembly and Exploded View

Drawings

Surface Modeling - Headphone

Below outlines the design process I used to create this headphone using surface modeling techniques

Design Process

1. Sketch for Surface Revolve

1. Sketch for Surface Revolve

1. Sketch for Surface Revolve

First I created a fully defined spline sketch to achieve the appropriate shape for a surface revolve

2. Surface Revolve and Trim

1. Sketch for Surface Revolve

1. Sketch for Surface Revolve

After the surface revolve, I created a line intersecting with the headphone to make a surface trim

After the surface revolve, I created a line intersecting with the headphone to make a surface trim

3. Neck Revolve

4. Boundary Surface

4. Boundary Surface

Next, I created the neck of the headphone by using a surface revolve

4. Boundary Surface

4. Boundary Surface

4. Boundary Surface

Using a boundary surface, I connected the neck to the head using a smooth, tanget surface

5. Offset Surface and Surface Trim

5. Offset Surface and Surface Trim

5. Offset Surface and Surface Trim

After offsetting the top surface, I trimmed away the top surface and trimmed about .05" of the circumference of the offset surface to allow for a better boundary blend

6. Boundary Surface 2

5. Offset Surface and Surface Trim

5. Offset Surface and Surface Trim

Using another boundary surface, I joined the head with the new offset surface using a curvature to face blend to ensure a constance surface. I then knitted the surfaces together before proceeding

7. Thicken

8. Fill Pattern Cut

8. Fill Pattern Cut

Now that the form is complete, I thickened the surfaces

8. Fill Pattern Cut

8. Fill Pattern Cut

8. Fill Pattern Cut

Using the offset trimmededge as the boundary, I used a fill pattern to create the appropriate holes in the head of the headphone.

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